The samples on this page show a number of the particle effects I created while working at Lodestone. If you would like to see more of the effects work I've done, please refer to the Games page. Except for Planetside, all of the effects in the products listed on that page were done by me.
Fire and Explosions
These particle effects were created for Driving Force. Click on an image to see a video of the effect and an example of it in the game.
Water Effects
Combat Effects
Prototype Spell Effects
These effects were created as prototypes to test the concept of path animating emitter objects that were exported from 3ds max. I wrote the LSpiroGraph tool in Max to aid in the creation of the path shapes and animating the emitter points along the paths. The particle effect is created by using two small textures with a white->yellow gradient on them and emitting the particles at a constant rate. The patterns created in each example come from the particles inheriting velocity from the emitter as it moves along the path.